![]() However, humans can be evil, selfish and any other negative you care to mention. Zombies do what they do, but they're not intrinsically evil. They're a threat for sure, but its other humans that you really need to watch out for. The walkers in this world are pretty much a constant. How will the player have to deal with the humans in the game? There's as much human conflict in the comic as there is with the zombies. We're evolving our Adventure game roots and this game is a great example of that. Everything you do and say has the chance to change the story to the point that YOUR Walking Dead game could be very different to that of your friend. The story that you experience will change based on your actions and the way to choose to interact with people. This is the first time that we've done anything like this. We're calling it a tailored game experience. So while our game will certainly feature numerous intense action moments, it's more about the decisions you make in that world - it's about choice. That's great and those games are awesome, but telling deep stories with characters that you care about is what Telltale does. Many games of the type you mention are about the fantasy of a zombie apocalypse, rather than the reality of what something like that would be and many of them don't have much of a story or any real character development. And again, that's what drew Robert to choosing Telltale to work with on a Walking Dead game. Those are fantastic games, but again, both Robert and Telltale wanted to do something different. How does the gameplay in The Walking Dead differ from games such as Resident Evil and Left 4 Dead? We have seen lots of zombie shooter games. So for example, you'll meet Glenn before he rescues Rick in Atlanta and you'll see how the barn on Hershel's farm became the infamous location that it is today. The great thing about telling a new story set during roughly the same period an in the same general location is that we can expand one things seen in the comic books to give fans of The Walking Dead a more thorough background for characters and locations. Our game begins right at the outset of the zombie apocalypse and in terms of comic book timeline Rick would be in a coma in Kentucky when the first scene of our game begins on a highway heading out of Atlanta. So, we tell a new story of The Walking Dead with a new group of survivors. That would make for a pretty boring game because at the very least, you'd know what was about to happen. It was important to Robert that we didn't simply re-tell Rick Grimes' story from the comic books. How does the game's storyline relate to the comic book series? We're incredibly honored and excited that Robert has determined that our story is official canon to The Walking Dead comic book universe. He sees all of the scripts, approves the artwork and so on. It's of paramount importance to us that we create an accurate portrayal of his world, so we work with him at every step. The Walking Dead was created by Robert and continues to be driven by him, so his influence is huge. How much influence does Robert Kirkman have on the game's development? If you're a fan of the comic books, you know that The Walking Dead is really about people rather than zombies the apocalypse becomes a crucible where their true nature comes to the surface. We didn't want to make another zombie shooter, we wanted to do something completely in-keeping with the comic books and focus on the human stories within the apocalypse. They talked about making a game and Robert really liked the approach that we wanted to take. Some Telltale guys went to see Robert Kirkman at San Diego Comic Con a few years ago, before the franchise blew up to become what it is today. ![]() It all started because we're simply huge fans of The Walking Dead comic books.
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